Abstract: |
In this paper we present the first conclusions of an educational research project
which seeks to evaluate graphic and spatial capabilities improvement of
undergraduate and master's degree in architecture, construction, urbanism and
design students, throughout their academic training period, and by the use of
Augmented Reality (AR) technology. The whole project consists of twelve case
studies to be carried out in several university centers. At this moment, after the two
finished case studies, it has been demonstrated that by combining the use of an
attractive technology, to create dynamic photomontage for visual evaluation of
virtual models in a real environment, and by the user-machine interaction that
involves the AR, students feel more motivated, development and evolution of
graphic competences and space skills are increased in shorter learning periods, and
their academic performance is highly improved. We have used for this experience
mobile phones, laptops, as well as low cost AR applications.
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